Tuesday, 18 April 2017

Facebook really wants developers to make VR a thing.

Last year was supposed to be the year of virtual reality.

Facebook, HTC, and Sony each released major pieces of VR hardware, all vying to be the platform that turned the dream of home virtual reality into, well, actual reality. But outside of a few interesting games and some short films, there hasn’t really been much to keep people coming back time and again to VR systems yet. Coupled with the high costs of most of these systems (about $600-$800, not including the roughly $1,000 computer you need to run them), it’s likely that no system sold more than 1 million units in 2016. Facebook CEO Mark Zuckerberg has pushed VR as the future of computing, but the last device to truly shift that paradigm, the smartphone, sold well right away.

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But Facebook, which owns Oculus, unsurprisingly remains intent on reaping the benefits of its $2 billion investment in the technology. The company’s annual developers conference, called F8, kicks off tomorrow, April 18, in San Jose, California. Facebook broke down the sessions at this year’s conference into 16 categories, and after general topics about engineering and building for Facebook’s platform, the topic with the most number of sessions was virtual reality.



By Mike Murphy.
Full story at Yahoo News.

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